Nick Kwiatkowski created a few very interesting posts with video tutorials, he writes; The second I heard about Adobe giving us the ability to create our own extensions to the Flash Platform in AIR 3.0, I was smitten. It was finally a way that we could add our own features and do the things that were high priorities on our lists, but not on Adobe’s. I knew I was looking for features that were one-offs (how many people today really need access to the COM ports), but they were forcing me to do all sorts of weird workarounds like launching proxy applications to do seemingly simple tasks.
AIR 3.0 got released a few weeks ago and I’ve jumped in head first into creating some ANEs (AIR Native Extensions). For those of you who don’t know, ANEs are packaged extensions that contain operating-system specific code (DLLs for Windows, Libraries for MacOS, Java classes for Android and Objective-C for iOS), that allow you to do things that the Flash Player wasn’t able to do.
Unfortunately, Adobe assumed that if you were developing DLLs for Windows, you were going to be using Visual Studio and nothing more. This didn’t make a whole lot of sense in my mind as they’ve been leveraging Eclipse for all of their tooling, and Eclipse does offer some great C/C++ addins. Now, that being said, Visual Studio is by far the more feature-full and hands-down the best editor for enabling these kinds of workflows on Windows. It is, however, very costly and even though Microsoft offers a free versions, it takes over your computer by installing debug versions of most of Microsoft’s shared libraries making your computer slower and more crash prone.
I wanted to use Eclipse’s CDT addin with the standard GCC tooling that is available on pretty much every operating system. By using GCC, I was able to make very portable code that with minimal effort was able to compile on all three of the major OSs (Windows, Mac, Linux). Adobe’s documentation was little help in getting this going (even if you were coding in Visual Studio, there is very little guidance on how to get things setup). I do have to note that with my setup there is one distinct disadvantage — the lack of ability to debug the DLL when it is launched from AIR. You will have to write your own C/C++ harness to do testing on your code in order to test it. If you use the Visual Studio tooling, you CAN debug any DLL while it is running (this is why Microsoft replaces the shared libraries on your system to allow that debugging).
I’ve created a four part video series documenting how to get going creating ANEs. Part 1 covers setting up your environment, including installing CDT, the compiler, and getting Eclipse setup to do your programming. Part 2 covers actually coding the C/C++ code for your Windows DLL. Part 3 covers creating your ANE, and packing up all the stuff needed to make it work. And Part 4 covers how to use your new ANE in an AIR project.
Watch the Video >> Part 1 « QueTwos Blog.